A manager for handling quests in the game.
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| void | StartQuest (Quest quest) |
| | Starts a quest.
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void | CompleteCurrentAction () |
| | Completes the current action stage of the quest.
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| void | MarkQuestAsCompleted (Quest completedQuest) |
| | Marks a quest as completed and updates the quest menu.
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void | UpdateAvailableQuests (string world) |
| | Updates the available quests list using completed quests as a reference.
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int | currentStageIndex |
| | The index of the current stage in the quest.
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Quest | tutorialQuests |
| | The starting quest for the tutorial.
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Quest | CurrentQuest [get] |
| | The current quest.
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Quest | SaveQuest [get, set] |
| | The quest that is saved for resuming later.
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int | SaveStage [get, set] |
| | The stage index to resume from when the game is saved.
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List< Quest > | AvailableQuests [get] |
| | Gets the list of available quests.
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List< Quest > | CompletedQuests [get, set] |
| | Gets the list of completed quests.
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A manager for handling quests in the game.
◆ MarkQuestAsCompleted()
| void CardRPG.QuestManager.MarkQuestAsCompleted |
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Quest | completedQuest | ) |
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inline |
Marks a quest as completed and updates the quest menu.
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| completedQuest | The completed quest. |
◆ StartQuest()
| void CardRPG.QuestManager.StartQuest |
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Quest | quest | ) |
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inline |
Starts a quest.
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The documentation for this class was generated from the following file: