Represents a deck of equipment in the game, with configurable size and copy limits. More...
Public Attributes | |
| int | deckSize |
| The maximum amount of cards in the deck. | |
| int | maxCopy |
| The maximum copy of the same card. | |
Additional Inherited Members | |
Public Member Functions inherited from CardRPG.Equipment | |
| virtual string | DisplayStatus () |
| Generates a formatted string that summarizes the current status of the object, including its name, level requirement, health, mana, and other attributes. | |
| override string | ToString () |
Properties inherited from CardRPG.Equipment | |
| Status | Status [get] |
| Gets the current status of the equipment. | |
| int | Value [get] |
| Gets the current value in the property. | |
| string | Name [get] |
| Gets the name of the equipment. | |
| int | LevelRequirement [get] |
| Gets the minimum level required to access the equipment. | |
| bool | NotForSale [get] |
| Gets a value indicating whether the item is not available for sale. | |
Represents a deck of equipment in the game, with configurable size and copy limits.
This class is used to define a deck of equipment, including its maximum size and the maximum number of copies of any individual item allowed within the deck. It can be created as an asset using the Unity editor.