A class representing the status in the game.
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int | Attack (int element) |
| | The attack values for each element.
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int | Defense (int element) |
| | The defense values for each element.
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int | Accuracy (int element) |
| | The accuracy values for each element.
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| int | CriticalRate (int element) |
| | The critical rate for each element, which determines the chance of a critical hit.
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| int | CriticalBlockRate (int element) |
| | The critical block rate for each element, which determines the chance to block a critical hit.
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| int | Pierce (int element) |
| | The pierce value for each element, reducing the opponent's defense.
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int | Health [get, set] |
| | A health value representing the current health of the character.
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int | Mana [get, set] |
| | A mana value representing the current mana of the character.
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int | IncomingHeal [get] |
| | The incoming heal modifier.
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int | OutGoingHeal [get] |
| | The outgoing heal modifier.
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int | PowerPipRate [get, set] |
| | The rate to gain a power pip. 100 means you gain a power pip every turns.
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int | ArchmasteryRate [get] |
| | The archmastery rate, which determines the rate to gain an element pip. Your archmastery rate is compared against the sum of all enemies' archmastery rates. Your rate is reduced by the sum of all enemies' archmastery rates. You will always gain an element pip if all enemies archmastery rates are 0 if your archmastery rate is greater than 0.
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A class representing the status in the game.
◆ CriticalBlockRate()
| int CardRPG.Status.CriticalBlockRate |
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int | element | ) |
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The critical block rate for each element, which determines the chance to block a critical hit.
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- Returns
◆ CriticalRate()
| int CardRPG.Status.CriticalRate |
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int | element | ) |
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The critical rate for each element, which determines the chance of a critical hit.
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◆ operator+()
- Operator overload to add two Status objects together.
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- Exceptions
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◆ Pierce()
| int CardRPG.Status.Pierce |
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int | element | ) |
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The pierce value for each element, reducing the opponent's defense.
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- Returns
The documentation for this class was generated from the following file: