CardRPG 1.0
 
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CardRPG.Amulet Class Reference

Represents an amulet that can be equipped by a character in the game. More...

Inheritance diagram for CardRPG.Amulet:
CardRPG.Equipment CardRPG.IShopableItem CardRPG.IStatus CardRPG.IStatus

Additional Inherited Members

- Public Member Functions inherited from CardRPG.Equipment
virtual string DisplayStatus ()
 Generates a formatted string that summarizes the current status of the object, including its name, level requirement, health, mana, and other attributes.
 
override string ToString ()
 
- Properties inherited from CardRPG.Equipment
Status Status [get]
 Gets the current status of the equipment.
 
int Value [get]
 Gets the current value in the property.
 
string Name [get]
 Gets the name of the equipment.
 
int LevelRequirement [get]
 Gets the minimum level required to access the equipment.
 
bool NotForSale [get]
 Gets a value indicating whether the item is not available for sale.
 

Detailed Description

Represents an amulet that can be equipped by a character in the game.

Amulets are a type of equipment that may provide various effects or bonuses when equipped. Use the Unity editor to create instances of this class via the "Game/Equipment/Amulet" menu.


The documentation for this class was generated from the following file: