Represents an amulet that can be equipped by a character in the game. More...
Additional Inherited Members | |
Public Member Functions inherited from CardRPG.Equipment | |
| virtual string | DisplayStatus () |
| Generates a formatted string that summarizes the current status of the object, including its name, level requirement, health, mana, and other attributes. | |
| override string | ToString () |
Properties inherited from CardRPG.Equipment | |
| Status | Status [get] |
| Gets the current status of the equipment. | |
| int | Value [get] |
| Gets the current value in the property. | |
| string | Name [get] |
| Gets the name of the equipment. | |
| int | LevelRequirement [get] |
| Gets the minimum level required to access the equipment. | |
| bool | NotForSale [get] |
| Gets a value indicating whether the item is not available for sale. | |
Represents an amulet that can be equipped by a character in the game.
Amulets are a type of equipment that may provide various effects or bonuses when equipped. Use the Unity editor to create instances of this class via the "Game/Equipment/Amulet" menu.