A PauseManager is a MonoBehaviour that manages the pause functionality in the game. More...
Static Public Attributes | |
| static PauseManager | Instance |
Properties | |
| static bool | IsPaused = false [get] |
| Whether the game is currently paused or not. | |
| bool | CanPause = false [get, set] |
| Flag to determine if the game can be paused. | |
A PauseManager is a MonoBehaviour that manages the pause functionality in the game.