A UI component that displays the player's hand of cards in a duel.
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| void | DisplayPlayerHand (Dueler player, bool noPass) |
| | Displays the player's hand of cards, allowing them to select a card to play.
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UnityEvent< int > | onSelect = new() |
| | Event that is invoked when a card is selected.
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UnityEvent | onPass = new() |
| | Event that is invoked when the player passes their turn.
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UnityEvent< int, Dueler, List< int >, int > | OnTargetSelect = new() |
| | Event that is invoked when a target is selected.
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A UI component that displays the player's hand of cards in a duel.
◆ DisplayPlayerHand()
| void CardRPG.HandUI.DisplayPlayerHand |
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Dueler | player, |
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bool | noPass ) |
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Displays the player's hand of cards, allowing them to select a card to play.
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The documentation for this class was generated from the following file: