A condition that sacrifices a certain number of effects to trigger logic for each count. More...
Public Member Functions | |
| IEnumerator | ConsumeCondition (Dueler dueler, Dueler target) |
| override int | RepeatLogic (Dueler dueler, Dueler target) |
Public Member Functions inherited from CardRPG.RepeatCondition | |
| int | RepeatLogic (Dueler dueler, Dueler target) |
| The logic to be executed repeatedly based on the condition. | |
A condition that sacrifices a certain number of effects to trigger logic for each count.
Implements CardRPG.IConsumableCondition.