A manager for handling dialogues in the game.
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| void | StartDialog (string npcName, string[] lines) |
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float | typingSpeed = 0.05f |
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Action | OnDialogueComplete |
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bool | IsDialogActive [get] |
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A manager for handling dialogues in the game.
◆ StartDialog()
| void CardRPG.DialogueManager.StartDialog |
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string | npcName, |
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string[] | lines ) |
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Starts a dialog sequence with an NPC.
- Parameters
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| npcName | The name of the NPC. |
| lines | The dialog lines. |
The documentation for this class was generated from the following file:
- Core/Diaglogue Manager.cs