A condition that clears effects from a Dueler to trigger a logic for each count. More...
Public Member Functions | |
| IEnumerator | ConsumeCondition (Dueler dueler, Dueler target) |
| override int | RepeatLogic (Dueler dueler, Dueler target) |
Public Member Functions inherited from CardRPG.RepeatCondition | |
| int | RepeatLogic (Dueler dueler, Dueler target) |
| The logic to be executed repeatedly based on the condition. | |
Properties | |
| Field | Field [get] |
A condition that clears effects from a Dueler to trigger a logic for each count.
Implements CardRPG.IConsumableCondition.