A manager for handling audio playback in the game.
More...
|
| AudioClip | GetCurrentMusic () |
| | Get the current music clip.
|
| |
|
void | PlayMusic (AudioClip clip) |
| | Play background music by its key from the audio library.
|
| |
|
void | StopMusic () |
| | Stop the currently playing background music.
|
| |
|
void | PlaySound (SFX key) |
| | Play a sound by its key from the audio library.
|
| |
|
void | PlaySound (AudioClip clip) |
| | Play a specific AudioClip.
|
| |
|
|
float | musicVolume = 1.0f |
| |
|
float | SfxVolume = 1.0f |
| |
|
AudioClip | ButtonClick |
| |
|
AudioClip | PlayerDamage |
| |
|
AudioClip | PlayerDeath |
| |
|
AudioClip | EnemyDamage |
| |
|
AudioClip | EnemyDeath |
| |
|
AudioClip | Heal |
| |
|
AudioClip | Buff |
| |
|
AudioClip | Debuff |
| |
|
AudioClip | Miss |
| |
|
AudioClip | GameOver |
| |
|
AudioClip | Blocked |
| |
|
AudioClip | Stun |
| |
|
AudioClip | Beguile |
| |
|
AudioClip | Confuse |
| |
|
AudioClip | Taunt |
| |
|
AudioClip | Pacify |
| |
|
AudioClip | Global |
| |
|
AudioClip | Shop |
| |
|
AudioClip | Critical |
| |
|
AudioClip | CriticalBlock |
| |
A manager for handling audio playback in the game.
◆ GetCurrentMusic()
| AudioClip CardRPG.AudioManager.GetCurrentMusic |
( |
| ) |
|
|
inline |
Get the current music clip.
- Returns
The documentation for this class was generated from the following file: