CardRPG 1.0
 
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CardRPG.AudioManager Class Reference

A manager for handling audio playback in the game. More...

Inheritance diagram for CardRPG.AudioManager:

Public Member Functions

AudioClip GetCurrentMusic ()
 Get the current music clip.
 
void PlayMusic (AudioClip clip)
 Play background music by its key from the audio library.
 
void StopMusic ()
 Stop the currently playing background music.
 
void PlaySound (SFX key)
 Play a sound by its key from the audio library.
 
void PlaySound (AudioClip clip)
 Play a specific AudioClip.
 

Public Attributes

float musicVolume = 1.0f
 
float SfxVolume = 1.0f
 
AudioClip ButtonClick
 
AudioClip PlayerDamage
 
AudioClip PlayerDeath
 
AudioClip EnemyDamage
 
AudioClip EnemyDeath
 
AudioClip Heal
 
AudioClip Buff
 
AudioClip Debuff
 
AudioClip Miss
 
AudioClip GameOver
 
AudioClip Blocked
 
AudioClip Stun
 
AudioClip Beguile
 
AudioClip Confuse
 
AudioClip Taunt
 
AudioClip Pacify
 
AudioClip Global
 
AudioClip Shop
 
AudioClip Critical
 
AudioClip CriticalBlock
 

Static Public Attributes

static AudioManager Instance
 

Detailed Description

A manager for handling audio playback in the game.

Member Function Documentation

◆ GetCurrentMusic()

AudioClip CardRPG.AudioManager.GetCurrentMusic ( )
inline

Get the current music clip.

Returns

The documentation for this class was generated from the following file: