CardRPG 1.0
 
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CardRPG.Minion Member List

This is the complete list of members for CardRPG.Minion, including all inherited members.

AddCardToDeck(Card card)CardRPG.Duelerinline
AddCardToHand(Card card)CardRPG.Duelerinline
AddElementalPip(int element, int n) (defined in CardRPG.Dueler)CardRPG.Duelerinline
AddPip(int n)CardRPG.Duelerinline
AddPowerPip(int n)CardRPG.Duelerinline
ApplyArua(Arua arua)CardRPG.Duelerinline
ArchmasteryElementFocus (defined in CardRPG.Dueler)CardRPG.Dueler
archmasteryElementFocus (defined in CardRPG.Dueler)CardRPG.Duelerprotected
BeguileRoundCardRPG.Dueler
CanPlayCard(Card card)CardRPG.Duelerinlinevirtual
Cleanup()CardRPG.Duelerinline
Clone() (defined in CardRPG.Minion)CardRPG.Minioninline
ConfuseRoundCardRPG.Dueler
CurrentHealthCardRPG.Dueler
Damage(int damage, int element, Action< int > callback=null, int pierce=0)CardRPG.Duelerinlinevirtual
DeckCardRPG.Dueler
deckSet (defined in CardRPG.Minion)CardRPG.Minion
DrawCards(int count)CardRPG.Duelerinline
duelerCardsCardRPG.Dueler
duelerEffectSlots (defined in CardRPG.Dueler)CardRPG.Dueler
ElementPip(int element) (defined in CardRPG.Dueler)CardRPG.Dueler
elementPip (defined in CardRPG.Dueler)CardRPG.Duelerprotected
ElementsCardRPG.Dueler
elements (defined in CardRPG.Dueler)CardRPG.Duelerprotected
GetPipCount(int element)CardRPG.Duelerinline
HandCardRPG.Dueler
HasElement(int element)CardRPG.Dueler
Heal(int healAmount)CardRPG.Duelerinline
InitializeDeck()CardRPG.Minioninlinevirtual
IsAlive()CardRPG.Dueler
MinionCardRPG.Dueler
OnAuraApply (defined in CardRPG.Dueler)CardRPG.Dueler
OnAuraRemove (defined in CardRPG.Dueler)CardRPG.Dueler
OnCardLogicCardRPG.Dueler
OnCardObservedCardRPG.Dueler
OnCardPlayedCardRPG.Dueler
OnCleanUpCardRPG.Dueler
OnDamageCardRPG.Dueler
OnDuelStartCardRPG.Dueler
OnEnable()CardRPG.Duelerinline
OnHealCardRPG.Dueler
OnPipChangeCardRPG.Dueler
OnPostCardPlayedCardRPG.Dueler
OnPostDamageCardRPG.Dueler
OnPreCastCardRPG.Dueler
OnRoundEndCardRPG.Dueler
OnRoundStartCardRPG.Dueler
owner (defined in CardRPG.Minion)CardRPG.Minion
PacifyRoundCardRPG.Dueler
PassiveAbilities (defined in CardRPG.Dueler)CardRPG.Dueler
pips (defined in CardRPG.Dueler)CardRPG.Duelerprotected
PlayCard(int handIndex, List< Dueler > selectedTargets, List< int > subCardIndex=null, int enchantCardIndex=-1)CardRPG.Minioninlinevirtual
powerPips (defined in CardRPG.Dueler)CardRPG.Duelerprotected
RemovePip(int n)CardRPG.Duelerinline
ResolvePips()CardRPG.Duelerinline
SelectCardandTarget(Action< int, List< Dueler >, List< int >, int > callback=null, bool noPass=false)CardRPG.Duelerinlinevirtual
Status (defined in CardRPG.Dueler)CardRPG.Dueler
status (defined in CardRPG.Dueler)CardRPG.Duelerprotected
StunRoundCardRPG.Dueler
TauntRoundCardRPG.Dueler
ToString()CardRPG.Dueler
TriggerRoundEnd(int roundNumber)CardRPG.Duelerinline
TriggerRoundStart(int roundNumber)CardRPG.Duelerinline
UseCard(Card card, List< Dueler > selectedTargets)CardRPG.Duelerinline
UsePips(Card card)CardRPG.Duelerinlineprotectedvirtual