This is the complete list of members for CardRPG.Dueler, including all inherited members.
| AddCardToDeck(Card card) | CardRPG.Dueler | inline |
| AddCardToHand(Card card) | CardRPG.Dueler | inline |
| AddElementalPip(int element, int n) (defined in CardRPG.Dueler) | CardRPG.Dueler | inline |
| AddPip(int n) | CardRPG.Dueler | inline |
| AddPowerPip(int n) | CardRPG.Dueler | inline |
| ApplyArua(Arua arua) | CardRPG.Dueler | inline |
| ArchmasteryElementFocus (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| archmasteryElementFocus (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| BeguileRound | CardRPG.Dueler | |
| CanPlayCard(Card card) | CardRPG.Dueler | inlinevirtual |
| Cleanup() | CardRPG.Dueler | inline |
| ConfuseRound | CardRPG.Dueler | |
| CurrentHealth | CardRPG.Dueler | |
| Damage(int damage, int element, Action< int > callback=null, int pierce=0) | CardRPG.Dueler | inlinevirtual |
| Deck | CardRPG.Dueler | |
| DrawCards(int count) | CardRPG.Dueler | inline |
| duelerCards | CardRPG.Dueler | |
| duelerEffectSlots (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| ElementPip(int element) (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| elementPip (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| Elements | CardRPG.Dueler | |
| elements (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| GetPipCount(int element) | CardRPG.Dueler | inline |
| Hand | CardRPG.Dueler | |
| HasElement(int element) | CardRPG.Dueler | |
| Heal(int healAmount) | CardRPG.Dueler | inline |
| InitializeDeck() | CardRPG.Dueler | inlinevirtual |
| IsAlive() | CardRPG.Dueler | |
| Minion | CardRPG.Dueler | |
| OnAuraApply (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| OnAuraRemove (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| OnCardLogic | CardRPG.Dueler | |
| OnCardObserved | CardRPG.Dueler | |
| OnCardPlayed | CardRPG.Dueler | |
| OnCleanUp | CardRPG.Dueler | |
| OnDamage | CardRPG.Dueler | |
| OnDuelStart | CardRPG.Dueler | |
| OnEnable() | CardRPG.Dueler | inline |
| OnHeal | CardRPG.Dueler | |
| OnPipChange | CardRPG.Dueler | |
| OnPostCardPlayed | CardRPG.Dueler | |
| OnPostDamage | CardRPG.Dueler | |
| OnPreCast | CardRPG.Dueler | |
| OnRoundEnd | CardRPG.Dueler | |
| OnRoundStart | CardRPG.Dueler | |
| PacifyRound | CardRPG.Dueler | |
| PassiveAbilities (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| pips (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| PlayCard(int handIndex, List< Dueler > selectedTargets, List< int > subCardIndex, int enchantCardIndex=-1) | CardRPG.Dueler | inlinevirtual |
| powerPips (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| RemovePip(int n) | CardRPG.Dueler | inline |
| ResolvePips() | CardRPG.Dueler | inline |
| SelectCardandTarget(Action< int, List< Dueler >, List< int >, int > callback=null, bool noPass=false) | CardRPG.Dueler | inlinevirtual |
| Status (defined in CardRPG.Dueler) | CardRPG.Dueler | |
| status (defined in CardRPG.Dueler) | CardRPG.Dueler | protected |
| StunRound | CardRPG.Dueler | |
| TauntRound | CardRPG.Dueler | |
| ToString() | CardRPG.Dueler | |
| TriggerRoundEnd(int roundNumber) | CardRPG.Dueler | inline |
| TriggerRoundStart(int roundNumber) | CardRPG.Dueler | inline |
| UseCard(Card card, List< Dueler > selectedTargets) | CardRPG.Dueler | inline |
| UsePips(Card card) | CardRPG.Dueler | inlineprotectedvirtual |